Capturing – Making a character fall in love with yours, usually = maxing the ‘love meter’.
CG – The borrowed word Japanese uses is actually ‘still’, but I’m using the English community’s term for the translation, which is CG. Acronym for Computer Graphics. The 1st pic is what you see most of the time. CGs like the 2nd pic can only be ‘unlocked’ after the completion of certain tasks, or by filling up the ‘love meter’, etc. CGs often feature special moments or turning points in the game. (eg. Person A kneels down and proposes to you). Certain games may have a gallery where you can view all the ‘unlocked’ CGs.
Encounter rate – Many otoges include different areas that you can visit (eg. gym, science lab, library). The chances of meeting characters in the different areas varies (eg. you’re more likely to meet the mad scientist in the science lab than the gym). The ‘love meter’, location you visit and various factors may affect how often you’ll “bump” into the character. Think Pokémon.
Ending – Usually determined by the amount of affection the capturable characters have for you. Hence the choices you make and actions you take will affect the ending you get. A low amount of affection usually gives you a bad ending and vice versa. Common types: Bad, Normal, Happy, True, Hidden.
Game Revision/Correction – Hosei 補正. Something like plot armour. A term that’s prevalent in otome game-related web novels. It’s referring to how certain things that realistically won’t happen, happens in the game due to the ‘world’/system’s revision. It could be to increase the encounter rate, to aid in starting an event, to return the flow of the storyline back to what it’s originally supposed to be, etc. (eg. Person A intervened so that Heroine won’t meet Capturable Character. But despite A’s efforts, Heroine still meets CC due to a series of events, “coincidences” that realistically won’t happen. This could be due to the game’s ‘revision’.)
Otome game – lit. maiden/girl game. Story-based games targeted at female audiences. To ‘clear’ the game usually requires you to obtain the affections of one or more of the capturable characters and achieve the ending. (eg. Person A proposes to Player during graduation)
Route – Capturing a character usually requires one to go through a predetermined set of actions or choices to raise his/her ‘love meter’. Typically there’s events in the game which will give you chances to do so (eg. give him chocolates on Valentine). Hence when you “aim” for a certain character, it’s said that you’re on his/her ‘route’.
Enamel bag – Sling bag with glossy exterior
Jersey ジャージ – A type of exercise wear.
Moe sleeves 萌え袖 – Sleeves are longer than usual, going beyond the wrist, giving a moe feel.
Sankaku zuwari 三角座り – Sitting while holding your knees. lit. triangle sitting. Students in Japan often sit like this in PE.
Tsurime つり目 – lit. fishing eyes.
Tareme 垂れ目 – droopy eyes
Wolf cut ウルフカット – hairstyle
Zettai Ryouiki – The gap between the skirt and over-knee socks that shows a bit of skin.
BL – Acronym for Boys’ Love. Also known as shounen-ai.
Cheat チート – In RKO’s case, having abilities so unfairly far above the norm that it seems unbelievable, like a ‘fraud’. As if the person ‘cheated’ somehow.
Fujoshi – lit. rotten woman. Female fans of shounen-ai and yaoi.
Kimodameshi – lit. liver test. Often translated as ‘Test of Courage’. Usually held at night and at creepy locations/those with supernatural sightings.
LHR/SHR – Long Homeroom/Short Homeroom period
Riajuu リア充 – Someone leading a fulfilling real life. Commonly used phrase: “Riajuus should explode!”
Seiza 正座: Traditional Japanese way of sitting down. Both legs folded beneath you and putting your weight on them.
*Images belong to their respective owners, only using for clarification purposes.
2 thoughts on “Glossary”
Thanks for making this. I’m not well-versed in otome game terms or other Jap. stuff when began reading LN’s that have otome stuff in it (out of boredom).
Happy it helps! 😀